My contribution to this fabrication:
- Modelling the Ren Building
- importing objects outside crysis such as model itself, furniture etc.
-creating texture and materials for Ren
-re-modelling for access from ground floor to the top floor.
-creating teleporter
-Building’s interior
-Presentation room in fabrication
-map exporting to game
-Materials for presentation (slides, images, video)
The main role for me in this project is to model the unbuilt architecture that we have chosen in the early weeks of this session. I also deal with creating materials inside the editor. Since we have very limited information about this building that it does not even have an exact site to sit on and it’s dimension and size, I had a lot of trouble modelling it by just looking at a few pictures of the original design, following the placement of those circle facades and put them together one by one. It is really time consuming to do it but I think I ended up getting a quite nice building in crysis collaborating with the site created and the lighting effects. During the process of doing the fabrication we did have some problems collaborating together, I think this is what happens in the society as well working with different people, but we have get done with the project at the end .
























